

Increases meteor damage and explosion radius (+25%) while doubling scorched earth effects.Adds 2 additional meteors and reduces cooldown by 5 seconds.Meteors set the ground on fire for 5 seconds, burning enemies walking over it.Increases meteor damage and reduces cooldown by 5 seconds.Artillery towers have a 20% chance of stunning their targets for 2 seconds on every attack.Reduces artilleries' special abilities reload times.Artillery has a 10% chance of dealing maximum damage with no splash reduction.For every mage tower built, each mage tower gets a bonus to damage.Reduces mages' special abilities costs by 10%.Increases mages' attack damage (by 10%).Mages' bolts have a chance to ignore magic resistance.

#BEST TOWER KINGDOM RUSH VENGEANCE UPGRADE#
In mobile, it has 5 meteors initially, but this upgrade increase damage of the meteors. Adds 2 additional meteors and increases meteor damage.This upgrade also affects Musketeer's Shrapnel Shot on non-Flash versions.) For the Tesla, all enemies in the lightning chain take a random value in its listed damage range, 66-121, as opposed to half this range, 30-55. With this upgrade, artillery strikes deal the maximum damage every time in the entire explosion radius. At the edges of the explosion and further away from the center, it deals the minimum damage. (Artillery strikes deal the maximum damage at the center of the explosion.Artillery suffers no reduction of splash and chain lightning damage.Artillery special abilities costs are reduced by 25%.Artillery construction and upgrading costs are reduced by 10%.Increases artillery attack range (by 10%).Increases artillery attack damage (by 10%).(half a second, Arcane Wizard the whole one-second beam duration.Magic attacks slow enemies by half their speed for a moment.Increases wizard's attack damage (by 15%).Mage Towers construction and upgrading costs are reduced by 10%.(-3% armor per hit, percentage points, doesn't work on enemies with physical damage immunity.).Magic attacks destroy a potion of enemy physical armor on every hit.Increases wizard's attack range (by 10%).Spiked Armor also affects Reinforcements and Heroes. When attacked, soldier's spiked armor return a 10% of the damage to the attacker.(+10% health, stacks additively for 20% total) Barracks train soldiers with even more health.(Respawn time is reduced by 3 seconds for Holy Order, and by 2 seconds for the others.).Improves rally point range (by 20%) and reduces soldier training time.Barracks train soldiers with improved armor.Barracks train soldiers with more health.Marksmen attacks have a chance of dealing double damage.


Increases marksmen attack range (by 10%, stacks multiplicatively for 21% total).Piercing shots ignore 10% of the enemy's physical armor.Increases Marksmen attack range (by 10%).Marksmen Towers return 90% of value when sold.You need to get 65 (62 stars on Flash) stars to buy every upgrade on all six trees in the original Kingdom Rush, This is the same for Kingdom Rush: Frontiers.Clicking on the Twitter and Facebook buttons gives 1 star each.Buying the Premium Content gives 15 stars.Completing a Heroic Challenge or Iron Challenge gives 1 star.Completing a Campaign level gives stars based on the number of lives left:.Upgrades are bought with stars, which can be obtained in several ways:
